K.K.Z. version 1.2.1 release


The tinkering never ends…

  • says “version 1.21” in the readme (oops! i accidentally forgot how versions work)
  • v9944 is now deprecated because i’m too lazy to copy my changes over to a 3rd version lol

Bugfixes

  • fixed the HUD glitching when the window is resized (thanks Saniblues!)
  • fixed fired projectiles (maybe just melee weapons?) not always registering for meter gain
  • fixed EX super bazooka missiles not spreading out like normal

Gameplay changes

  • now has a meter gain multiplier. when you use super meter, you receive 80% less meter for a short period of time. the meter gain penalty is shorter for Super Arts than EX shots. EX fire reduces your meter gain until 4 seconds after the animation ends, while for Super Arts it reduces meter gain for 4 seconds after the super freeze ends.
  • now has a new macro, “freezeDuringSuper” that controls whether or not the game freezes while the player activates a super. the freeze effect can probably cause glitches and might be annoying during multiplayer situations, so you can turn it off if you like.

Boring code changes

  • made the conditions for checking for fired projectiles more precise, which hopefully increases performance slightly
  • i’ve replaced most instances of “collision_circle_list” with “instances_meeting_rectangle” which may or may not affect performance, but mostly will just make my code easier to maintain across versions and means I don’t have to use as many ds_lists
  • super art I now uses a PortalClear to break walls rather than an invisible MiniExplosion because i checked the pinned messages in the NT #programming-discussion channel

Files

kkz-9940.zip 567 kB
Aug 06, 2022
kkz-v100.zip 566 kB
Aug 06, 2022

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